V8 Moving Parts

By a modest adjustment to the previous post, we can use the same cylinder units to create a V8 Engine with two sides offset as a result of putting two connecting rods together on the same crank section. A special connecting rod to avoid this offset was popular in old aircraft engines. It is called “Blade and Fork: connecting rods”. We will be aiming at a parametric model of the Blade and Fork in our simulations and analyses later. Another video will be done on that. Here is the V8:

It is easy to reorient the crank and the piston sets for different orientations and cylinder offset preferences.
For your simulation, do not forget that we are going to do failure, displacement and stress analyses on several of the components you are creating in these assemblies. The use of simulating the engine is to make the force applications realistic.

7 comments on “V8 Moving Parts

  1. Hitler says:

    Submission date for this sir.

    • oafak says:

      Do you understand the steps? Are there difficulties or issues that have not been fully explained? Ask specific questions first. We discuss submission next class

      • Hitler says:

        You omitted the fact that the piston’s pin and the piston itself must have a rigid joint.
        Apart from that you did a great job. Kudos!

        To make sure that our cylinder is 2500 cc, we need an approach on how we can measure the stroke length.
        2500 = no of cylinder holes * area of the hole * LENGTH OF STROKE.
        How can we measure our stroke length?

  2. SUNDAY, Ernest Eromosele (13BE002725) says:

    Okay.

  3. oafak says:

    Do you understand the steps? Are there difficulties or issues that have not been fully explained? Ask specific questions first. We discuss submission next class

  4. Ajuwa Ifeanyi Wemba(13BE002727) says:

    Sir, after concluding the V8, the entire model does not animate ie they animate individually. How do i make the entire model animate?

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