SSG 511 Creating a Simple Assembly

In Today’s Lecture, we shall create a simple assembly of a car engine. We do this by first making the components of a single cylinder and replicating the unit to make the other cylinders.
We then proceed to assemble the system using the joints facility in Fusion 360. From then, we can get an animated engine system.
Two videos help to create these in a step by step manner on your own time. They are on Vimeo and youtube
Some have complained that the links are absent. Please click on vimeo or youtube above and the two videos will show. Unlike the last case, the videos here have voice added.
Please keep you own models for the simulation part to follow these practice examples.

2 comments on “SSG 511 Creating a Simple Assembly

  1. Leo says:

    Good morning sir. I’m trying to follow the youtube tutorial video and i’d like to know the diameter for the center of crank rotation and the dimension for the engine block.

  2. yemi says:

    you can project the sketch of the pistons on a new plane then draw a rectangle to cover up all the circles, then extrude. This is the concept of parametric modelling.

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